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    Family Writing Activities

    With your child, decide whether you want to re-enact an actual family drama or act out a story that your child makes up. Let your child sit in the director's chair and call the shots. It's important that he or she tells the story. Either video record your family story or take photographs of key scenes. If you have taken photos, arrange them with your child's help to tell the story. Encourage your child to also write down the story. You may help with titles, credits, and any other special touches. Share the photo story with family and friends.

    Name that Adjective.....Traits of Good Writing (words)
    Help your child practice making word choices by describing objects in your home or around your neighborhood. One person selects an object- a tree for example. Another names a word that could describe the tree- leafy. The next person names a different adjective- green. You continue until no one can think of another adjective.

    Sentence PI.....Traits of Good Writing (sentences)
    Play Private Investigator with your child by investigating one of his or her favorite bedtime stories. Choose a section of the story, or the whole story if it's short, and count the number of words in each sentence. Look for patterns. Look for variety in sentence lengths and sentence beginnings. Listen for sound patterns and special effects in the language that make this book one of their favorites. Like Private Investigators, try to come to conclusions based on your research- uncover the mystery of what makes this story so enjoyable. Later, as you and your child read the story again, you may feel new appreciation for the author who carefully crafted all these smooth-reading sentences.

    Taking Dictation.....Writing With a Computer
    If you have a computer and can type, ask your child to dictate a story as you type it. This way the storyteller is free to let his or her creative ideas flow, without worrying about spelling or punctuation. If you don't have access to a computer, take the story down by hand. This process could catapult your young writer to new literary heights that may surprise and please you both!

    Life Maps.....Choosing a Subject
    Children enjoy making life maps that begin with the day of their birth. Milestones on the life map can be yearly birthdays and other special or unusual events. Naturally, you can make suggestions. However, try to let your child decide what he or she would like to put on the map. Talk about possible drawings or photos that could make the map more interesting and colorful.

    Show, Don't Tell.....Revising Your Writing
    Start with a simple sentence that "tells" something. For example, "It is a cold day." These sentences are easy to generate. Now, take the telling sentence about the cold day and turn it into a "show me" sentence. Use the five senses to add description, and brew up a really see-your-breath, bone-chilling, finger-numbing, shivering, freezing, winter day! Compare the original telling sentence to your "show me" version!

    Refrigerator Kiosk.....Publishing
    Besides the classic refrigerator-magnet approach to displaying your child's artwork and writing, consider these publishing avenues: A binder with clear slip sheets featuring stories and essays, a video of your child reading his or her story, a website featuring the story with any accompanying artwork, a copy of the story mailed or emailed to interested family.

    From Under the Sink.....4 types of paragraphs
    Plan a family gathering for telling stories. Each family member gets something from under the sink in the kitchen: detergent, sponge, floor cleaner, dusting spray, cleanser, rag, etc... Begin by having each person describe his or her object using words that relate to as many of the five senses as possible. Next, have each person, imagining to be this object, tell a personal story: "I remember when...," "I used to live on the shelf of...," etc... Have fun telling funny, sad, mysterious, or fantastic adventure stories. Then get scientific. Explain what this object is made of, what it contains, and how it is designed to be used. Finally, try to persuade everyone else to get this object, too. Consider what you would say in a commercial. Why do they need to buy one? How would it make their life easier, better, safer? Any buyers?

    Family Journaling.....Journals
    Try this family project for a week. Each member of the family has a small journal notebook. Each day, for a week, spend some time together writing down what you did all day. Include as much detail as you can. Children can write about what they ate, what happened in school, recess, after school, during the evening. Adults can write about work, commuting, errands, meetings, and evening activities. Be sure to journal through a weekend too. Use your family journals to record holidays, birthdays, and other special family times. Take time to share entries.

    Making Scrapbook Memories.....Albums
    Gather some photos, postcards, and other memories from a recent family outing or event. With your child, explore the pictures and material. Encourage your child to come up with words and phrases to label these items in a way that tells the story of this special time. Supply the paper, tape, labels, stickers, pens, markers, and pencils. Together, create a page or two to add to a family scrapbook.

    In the End.....Personal Narratives
    Fire up your child's imagination by completing some sentences. Begin by using your child's name as the first word of the sentence. Take turns completing a sentence with a lively verb and a logical conclusion. For example, "Jamie leaped over the mud puddle, ...climbed onto the raft,...snored all night, etc. If you get stuck, try starting your sentence with another name or word. When this gets too easy, try stringing the sentences into a story as you go.

    Listing.....Lists
    Grocery lists, shopping lists, things-to-do lists- making lists is a lifetime activity. Invite your child to join you in creating lists whenever you can. It is a great organizational skill and also fosters creative thinking. What am I forgetting? What else should I include? Careful list making promotes clear thinking. Try these fun lists: What would you like to do on a Saturday afternoon? Who would you like to get a letter from? How would you like to spend a special holiday or birthday? What could you give someone that wouldn't cost anything? Name as many blue things as possible.

    Time-Capsule Letters.....Friendly Letters
    Ask your child to write a letter, describing their interests, funny experiences, adventures, friends, pets, favorite foods, books, articles of clothing, dreams for the future, hobbies, fears, or any other information that would be fun to remember. Keep your child's letter in a safe place until the end of the year, or their high school reunion, or any other time that you agree on opening it again!

    K-L-M Kenny, Lorie, and ME.....Alphabet Books
    "Talking Alphabet Stories" can go on the road or around the table. Create your own model or use the following as a guide:
    My name is Annie, and my friend's name is Alicia.
    We come from Allentown, and we eat anchovies.
    My name is Bert, and my friend's name is Bob.
    We come from Boston, and we eat baked beans.
    See if you can get through all 26 letters of the alphabet. You may want to write it down, and enjoy reading it later.

    Refrigereporter.....Family Newspaper Stories
    Encourage each member of the family to write brief news reports of important events in their lives at school, work, home, etc. Try to add a catchy headline to each story. Include a byline, telling who wrote the story. Each article should answer the 5 Ws (who, what, where, when, why) as they apply. Date each story. Whenever you update your newspaper, save your old news stories in a family scrapbook.

    Critic's Choice.....Book Reviews
    Reviewing helps foster the development of a critical eye. In a book review, you ask questions: What is the book about? Why do I like this book? What main ideas did the author share? Invite each person in your family to review the latest book he or she has read. It is also okay to discuss things you didn't like about the book, and would change. You can also have fun reviewing other things such as movies, restaurants, stores, family outings, concerts, museums, TV shows, games, and concerts!

    Explain Yourself.....How-To Writing
    Invite your child to join you in a project that requires following step-by-step directions. Perhaps he or she can read each step as you go along. Talk about something that you do automatically. Can you break it up into steps? Try writing down the steps for some simple everyday activities: how to get from your house to school, how to prepare a bowl of cereal, how to feed and care for a pet, and so on. Then, follow it as written, to make sure it makes sense.

    Dear Sir or Madam.....Business Letters
    Invite your child to think of a business that might deserve a compliment, based on his or her experience. Suggest writing a letter- either to the deserving business, or to someone who can give your child information about a topic of interest, perhaps something being studied in school. You can find places to write by looking in the Yellow Pages, visiting a local library, or surfing the internet.

    Back When.....Time-Travel Fantasies
    Plan a family meal or evening in which you will all do things the way a previous generation would have done them. Eat a typical meal. Play a game, read a book written from that time period. For this activity, you might want to reflect on your own childhood when you were in third grade. You can also go back to Grandma and Grandpa's generation. Or, if you are willing to do the research, Civil War days, the turn of the century. Invite your child to write the story of your time-traveling adventure.

    Center Stage.....Plays
    Find a favorite storybook and re-write it into a play. Take turns playing your favorite characters, and remember to tell the story through the characters' dialogue. Perform this for neighbors or family.

    Rhyme Time.....Poetry
    Think of two words that rhyme, like green and machine. Come up for a meaning of each word, like "grass colored- engine" Give the two definitions to the people who are playing with you, and they must guess the rhyming answer!

    Vocabulary Workouts.....Reading and Writing New Words
    Add new words that you encounter each day to a family vocabulary list. Put the list where you will see it each day. Encourage one another to use the new words until they become a part of your speaking and writing vocabularies.

    Tune In.....Learning to Listen
    Make a point of asking your child questions about things that you hear. It can be as simple as, "Do you hear that bird cooing or that robin singing?" Help your child focus and listen for specific sounds, and then find words to describe the sounds. Share stories about sounds, music, or news that you heard during the day. Ask your child to describe what he or she heard that day.

    Write Around Story Swap.....Continuing a Story
    Sit at the table with your family. Have a timer nearby. Set the timer for three minutes. Each of you will start your own stories. You can either decide on a common starting sentence, or just create your own individual story starter. When the timer rings, you pass your paper to the person next to you. Everyone will now have someone else's paper. They must read the story, and then continue it until the timer rings again. Then, they switch again. This continues for a few times, and then you can call "Conclusion Time". This is the last timed segment, and you must now conclude the story. Share your stories at the end!

     

                                  Math

    Family Math Games

    Concentration(add, sub, multiplication, division)
    The object of the game is to find pairs of matching cards among an array of face down cards. Help your child write addition, subtraction, multiplication, or division facts on one set of index cards, and the answers on another set. Shuffle the cards and lay them out face down. The first player turns over two cards. If they match, the player keeps the two cards and takes another turn. The next player continues by trying to find two matching cards. When all cards have been collected, the player with the most pairs wins.

    Dice Games (addition)
    You will need 2, 3, or 4 dice and one score sheet. Tally to so many rolls or to a preset score such as 50 or 100 points.
    Vary it by adding the sums of the dice together, and the greatest or least score wins!
    Vary it again by rolling 3 colored dice and 1 white die. Subtract the number on the white die from the sum of the colored dice, and the greatest sum wins.


    Go Fish(addition)
    Prepare flash cards from 0-10 (3 sets of each number). Play "Go Fish" to add numbers up to 10. (Ex: Sally has the number 4, so she asks her mother for the number 6 because 4+6=10.)


    Card Games (addition)
    War: Divide the deck of cards evenly. Each player will put out two cards and add them together. Whoever has the highest total will take all cards. The object is to take the whole deck.

    Pig (addition)
    Players take turns rolling two dice. A player may roll the dice as many times as he/she wants, mentally keeping a total of the sums that come up. When the player stops rolling, he/she records the total, and adds it to the scores from previous rounds. BUT if a one is rolled, the player scores a 0 for that round, and it's the next player's turn.

    Race for $1.00 (money addition)
    You need 30 pennies, 10 nickels, 20 dimes, 1 quarter, a dollar, 2 dice, and a partner.
    Take turns. On your turn, roll the dice. The sum tells how many pennies to take. When you have 5 pennies, trade for a nickel. When you have 2 nickels, trade for a dime. When you have 2 dimes and one nickel, trade for a quarter. The first player to reach $1.00 is the winner.


    Guess My Number (number logic)
    You need: paper, pencil, partner
    Player one picks a number from 0-99 and writes it down. Player two makes a guess and writes it down. Player one gives a clue: "Your guess is greater than my number" or "Your guess is less than my number". Continue playing until player two guesses player one's number. Switch jobs and play again.


    The 1 to 10 Game (addition)
    You need: 2 dice, 1 deck of cards, and a partner
    Use only the ace, 2, 3, 4, 5, 6, 7, 8, 9, and 10 cards.
    One of you takes the red cards, one of you takes the black cards. Take turns. On your turn, roll the dice and figure out the sum. Remove enough cards from your hand to add up to that sum. For example, if you roll a 5 and a 3, you can make 8 in many ways (5+3, 4+4, 4+2+2, 8, etc...). If you can't make the sum with the cards in your hand, roll again. If you can't make a sum after three rolls, you lose the game. You win if your partner can't make a number in three rolls or if you use up all of your cards.

    Number Family Rummy (fact families)
    Use a deck of 40 cards: Four suits of ace through ten. The goal is to make families of three cards that are related by addition or subtraction. For example: 5, 5, and 10 are a family because 5+5=10, and 10-5=5. 6, 3, and 9 are a family because 6+3=9, 9-6=3, and 9-3=6.
    Shuffle the deck and deal 6 cards to each player. Place the remaining cards face down in a pile. If you have any families of cards, place them aside. If you don't have any families, you may draw one from the pile and discard one of your own. You may also discard the one that you picked up, if you don't want it. The first player to get rid of all 6 cards (2 fact families) is the winner. Remember that the ace equals one.

    Grab Bag Subtraction(subtraction)
    Choose a number of things to work with, and put that many objects into a bag. You can use crayons, coins, beans, buttons, etc...) Grab a handful of the items and count them. Use subtraction to figure out how many items are now left in the bag. So if you put 100 items in the bag and pulled out 20, then you would write 100-20=80. Let your partner have a turn, and whoever leaves the least amount in the bag is the winner.


    Lineup (number order, multiples)
    Prepare number cards from 0-50. If more than two players are going to play, you might want to prepare two decks. Shuffle the cards and deal 8 to each player. Players place their cards face up in a horizontal line in front of them in the same order in which they are received. Players may not move their cards around. The object of the game is to be first to have your cards in the right sequential order from smallest to largest. A player does this by taking a card on each turn from the top of the undelt deck, and using it to replace any of the cards in his lineup. He discards the card that is replaced. Whenever a player's lineup of numbers is in the correct order from smallest to largest, he calls out LINEUP and wins the game.

    You can vary this game by using multiples of numbers. You still have 8 cards, but are trying to get multiples in order from smallest to largest. So you can do multiples of 2 (2, 4, 6, 8, 10, 12, 14, 16) or multiples of 3 (3, 6, 9, 12, 15, 18, 21, 24). You can even have numbers such as 12, 16, 20, 24, 28, 32, 36, 40. Those are multiples of 4, but they don't necessarily have to start with the number 4. They are however, still in order from smallest to largest.

    Card Capture (addition, subtraction, multiplication, division)
    Use a set of fact flashcards. Divide the cards equally between the two players. One player attacks, while the other player defends. The defending player shows his cards (problem side up) one at a time to the attacking player. If the attacking player says the right answer, he captures the card and adds it to his own. He can continue capturing cards until he answers incorrectly. When this happens, the defending player becomes the attacker, and gets his chance at capturing the cards. This continues with cards being captured back and forth until one player winds up with all of the cards, or has the most cards when time is called. You can even set the rules to the first player to capture 20 cards, or any number you'd like.

    Addition and Subtraction Turnover (addition and subtraction)
    Each player is given 11 cards numbered 0-10. These are placed face up in a row. Players roll two dice on a turn and may choose to add or subtract the two numbers shows on the dice. If the resulting sum or difference equals one of the number cards still face up, the player can turn that card face down. Next player then takes a turn. This continues until one of the players wins by turning all 11 of his cards face down.

    Subtraction Pig (subtraction)
    Two or more players start out with 100 points each. Players in turn roll two dice and subtract that number from their points. A player on a turn continues rolling the dice and subtracting the resulting number from his remaining points until a 1 appears on any dice rolled. That player's turn ends, and the next player takes a turn. When a player has lost all of his points, he is out of the game. The last player in the game, is the winner.

    What's Your Favorite Number? (Challenging multiplication)
    Ask someone his/her favorite number between 1 and 9. Then multiply the favorite number by 9. Multiply that by 12345679 and you know what? Your friend will be surprised when he sees you writing his favorite digit over and over again in the answer. That is, if you multiply correctly!


    Slot Card Races (addition, subtraction, multiplication, division)
    Cut an open slot in a card or blank piece of paper. The slot needs to be large enough to see only one math problem or fact at a time written in a column on another piece of paper. The problems should be such that the player can work the answers out in his/her head. Each player in turn tries to work the problems as fast as he can while being timed. The card is slid down from one problem to the next as he correctly answers each one. If a problem is answered incorrectly, the leader moves the card back one problem. Each player's time is written down. Players may re-challenge each other. A variation would be to move the card at a certain speed for all players to see how many problems they can do accurately at that
    speed before making a mistake.


    Multiplication Trick (Multiplication)
    Here is a quick way to multiply a two digit number by 11. Write the number to be multiplied, but leave a space in between. Add the two digits, and write the sum in that place. You have your answer.
    Example: If you wanted to multiply 11x36, write the 3 and the 6 with a space in the middle. 3+6=9, so write a 9 in that middle space. Your answer is 396.